During yesterday’s on-line trailer premiere (Ghostbusters International Blog Post, March 3, 2016) a hidden web site address appeared as a scientific equation quite a few employees around here understand maybe too well.
A fan base aside for a moment, its easy to miss it if upon a few viewings. Its been three decades and we’re still finding things within both Ghostbusters movies. While checking out a nerd culture site they had a short video that’s a behind the scenes of Ghostbusters (2016). Talking new Ghostbusters science.
Before I had a chance to look into the video’s interwebs origins, Ghostbusters associate Paul Rudoff through Spook Central‘s Facebook page posted the site. Ghostheads everywhere could be on their periodic tables. Continue reading →
Tomorrow, January 27, 2016 IDW Publishing and Ghostbusters International continue to present the newest series in Ghostbusters comics, Ghostbusters International. With Wednesday being a monumental day, this is a preview for Issue 1.
Possible spoilers ahead.
Erik Burnham (A/CA) Dan Schoening
There’s something strange in the neighborhood… and whether that neighborhood is in New York City or Venice, Italy, the Ghostbusters will be there! After a bust at the United Nations, the boys in gray are engaged to investigate an Old World haunting, where they begin to unravel a mystery that sends them around the globe (while still trying to keep their contract with the City, County, and State of New York!). Join us for the next chapter in Ghostbusters history – because you demanded it: GHOSTBUSTERS INTERNATIONAL!
Sega had three (that I know of) game systems which had the original Ghostbusters games to a more “next generation” Ghostbusters game. David Crane’s original first made its SEGA debut on their Master System. Seems kinda alien. Continue reading →
Last year when ghostheads were talking about classic Ghostbusters gaming Troy Benjamin (Ghostbusters HQ) brought up Ghostbusters advertising from the era. I had certainly never seen it, as I was once a kid and we didn’t own a computer, (seems unimaginable) I didn’t remember this unique, now part of Ghostbusters history. Continue reading →
While I had a lot of fun with the families Atari, (and earlier game consoles that pre-date Ghostbusters, can’t even imagine) their was still more fun to be had with the Nintendo Entertainment System or as the cool kids still say (back in 1988) NES.
My earliest memories of Nintendo came from my downstairs neighbors. Their were two sons, one closer in age and was kinda my friend. One of those kid friendship kinda things. One day while visiting I guess him and his older brother (also in his kid hood) were playing their NES (the one that came with R.O.B!) and naturally (or it was coincidental) the game was Super Mario Brothers.
While I may have played Mario Brothers in an arcade, I had never experienced a Nintendo. They hadn’t popped up around my class (or school) like Piranha Plants. My gaming graphics were the blocks of Atari (the cover artwork was a thing of beauty) and the monochrome blocks of Intellivision from a much earlier childhood. Continue reading →
Once David Crane’s Ghostbusters for personal computers (blog post) was added to Ghostbusters Incorporated, I immediately moved to evolving gaming systems. If you grew up in the 1980s as I did and played video games away from a computer, you most likely did so because of Atari, well and Nintendo. That will be covered in the next update.
For me (and kids around my age) that meant an Atari 2600. By now you probably know during the 1980s Atari had earlier and later gaming systems. I’m only personally familiar with I’m guessing the more popular Atari 2600. Where Atari and Activision fortunately made a Ghostbusters game. Good thing they were able to after that whole Extra Terrestrial fiasco. Continue reading →
I’ve continued to be busy since establishing GB Inc’s Ghostbusters Video Games (blog post) section. The next set of updates are about David Crane’s Ghostbusters game for practically every other computer company within and outside of the US. That original idea was to include all versions (that I know of and have access to) of the original game and add the Ghostbusters II and The Real Ghostbusters computer games. As I’ll probably need to do more research on them I decided to focus with the multiple national and international versions of David Crane’s Ghostbusters, built from within his company Activision. I’m sure I haven’t covered every international version.
If these games had individual releases within European countries, Latin or South America, and you can provide information and/or pictures it would not only be appreciated; you’ll be credited as well. Continue reading →
Five years ago during the development of Ghostbusters: The Video Game I had a small section for the then newest Ghostbusters video game. It was (and is) a big deal and it made sense for Ghostbusters International to have a dedicated (at least at first) page for it.
During the summer of Ghostbusters 25th Anniversary my life took some really unexpected turns. I had to move from the two family house I grew up in. I wouldn’t complete the move into my current place for another 4 months. As it works out for this post I moved into my house this week five years ago.
A dedicated video game section took a back seat, then seemingly to a junk yard before Ghostbusters Incorporated would find its place and come into its own. The idea remained to have a Ghostbusters video game area. It would be more than just ‘Ghostbusters 2009.’ It could be an archive going back to Ghostbusters gaming roots. Continue reading →